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» He Knows Not Where He Be [Open]
#026 Ghost Ships EmptyFri Nov 25, 2016 4:11 am by Dai

» Returning Home [Closed]
#026 Ghost Ships EmptySun Nov 20, 2016 8:32 pm by Tsubine

» Serenity's Face Claims
#026 Ghost Ships EmptyTue Nov 15, 2016 2:29 pm by Serenity

» Escape from Ezon [CLOSED]
#026 Ghost Ships EmptyThu Nov 10, 2016 3:25 am by Serenity

» Running on Idle [Closed]
#026 Ghost Ships EmptySun Nov 06, 2016 8:06 am by Schnockles

» The Deflowering [Closed]
#026 Ghost Ships EmptyWed Oct 19, 2016 5:34 pm by Schnockles

» Serenity's Character List
#026 Ghost Ships EmptyMon Oct 17, 2016 10:36 am by Serenity

» Amelia Bennett [APPROVED, 3-5]
#026 Ghost Ships EmptyMon Oct 17, 2016 9:44 am by Tsubine

» Kenta [Approved; 1-2]
#026 Ghost Ships EmptyMon Oct 17, 2016 8:27 am by Serenity

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    #026 Ghost Ships

    avatar
    Silim


    Posts : 88
    Join date : 2013-12-07

    #026 Ghost Ships Empty #026 Ghost Ships

    Post by Silim Mon Mar 17, 2014 7:23 pm

    Species Name: Ghost Ships are called 'Vagrant Soulvessels' by scholars. Sailors usually call them 'OHMYODROWFASTERIT'SCATCHINGUP' or something similiar.
    Description: #026 Ghost Ships Ghost-ship-series-the-ninth-wave
    Not shown: Grown men on the nearby fishing boat soiling themselves.
    Diet: Do not seem to eat. Absorb the souls of their victims.
    Rarity: Rare
    Location(s) Found: All oceans and other large bodies of water that see ship travel and had it in the past.
    Lore: A ghost ship is created when a violent captain goes down with his ship, and decides to sell his soul and the souls of his sailors to the horrors of the deep.
    Abilities: Ghost Ships appear in storms and in the night, appearing out of fog and smoke on the sea. They do not follow the rules of nature, and can move across the ocean against the wind or waves unharmed. One can see multiple ghostly figures on ghost ships, their 'crew', working like normal sailors, even though they are ethereal ghosts or living corpses. When they appear, they head for the nearest ship of the living. If it comes close enough, the Ghost Ship will open fire from cannons and try to enter the living ship. Sailors slain by the ghostly advisaries and cannon blasts will not die, but instead fall into a coma-like state, while their souls are stolen from their bodies and taken aboard the ghost ship as new sailors. This comatose state lasts for roughly 14 days before the body expires fully. An attack by a ghost ship can be repelled by fighting it, but you can't sink it, no matter how many attacks hit it.
    To destroy a ghost ship, you have to volunterily enter it and find the captain, fighting your way past the sailors. The captain is semi-corporeal, a mixture of rotten flesh, bones, and energy. While very resilient against physical damage, it can be killed by beheading it, or by using arcane power to overwhelm it. Killing the captain will evaporate the ship, and all souls that still have bodies to return to will awaken instantly and make a full recovery in a few days time.


    Last edited by Silim on Wed Mar 26, 2014 6:40 pm; edited 1 time in total
    Serenity
    Serenity
    The Much-More-Fun Admin


    Posts : 1994
    Join date : 2013-12-04
    Age : 224

    #026 Ghost Ships Empty Re: #026 Ghost Ships

    Post by Serenity Wed Mar 26, 2014 5:54 am

    I need more detail on this... Can you expand a little?

    Firstly, if this is meant to *just* be used on NPC's, then I can approve it how it is, but for actual characters...

    1) No Insta-death just because the ship gets close to them; characters should be able to fight for their lives.
    2) This should be considered a sort of curse and if the Captain is killed, the souls that are taken return to their physical form, not just insta-die.
    3) Is there a specific way to kill the Captain, or can you kill him like you would a human?
    4) If a character is taken, then their body should fall into a frozen-in-time comatose state until they do return.

    The 4 things above are suggestions I'd like done *IF* this is meant to happen to actual characters as well, not just NPC.
    avatar
    Silim


    Posts : 88
    Join date : 2013-12-07

    #026 Ghost Ships Empty Re: #026 Ghost Ships

    Post by Silim Wed Mar 26, 2014 6:41 pm

    Edited to make fighting back possible and easier!
    Serenity
    Serenity
    The Much-More-Fun Admin


    Posts : 1994
    Join date : 2013-12-04
    Age : 224

    #026 Ghost Ships Empty Re: #026 Ghost Ships

    Post by Serenity Wed Mar 26, 2014 6:45 pm

    Perfect. Approved. Nice job Sil. :)

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    #026 Ghost Ships Empty Re: #026 Ghost Ships

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